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Bernard Schmalzried
Bernard Schmalzried
Game Art Team Lead
Tampa, United States

Summary

Creating art for indie games for over 10 years. Co-founded a game company out of college and sold to a larger company to continue development. Currently developing a cross-platform MMORPG for PC and mobile.

Skills

2D AnimationConcept ArtEnvironment DesignIllustrationStoryboardingCharacter DesignDrawingGraphic Design

Software proficiency

Photoshop
Photoshop
Flash
Flash
Procreate
Procreate
CLIP STUDIO PAINT
CLIP STUDIO PAINT
Manga Studio
Manga Studio
Premiere
Premiere
SketchBook Pro
SketchBook Pro

Productions

    • Mobile Game
      BioBeasts
    • Year
      2016
    • Role
      Artist, Technical Artist
    • Company
      Artix Entertainment
    • Video Game
      EpicDuel
    • Year
      2008
    • Role
      Creative Lead
    • Company
      Artix Entertainment

Experience

  • Co-founder, Creative Lead at Epic Inventions
    Austintown, United States of America
    May 2008 - November 2009

    After college, I partnered with a fellow student to form Epic Inventions to create a browser-based MMO with a PvP focus, EpicDuel. For much of the development time, I was the sole creative influence on the game, designing characters, environments, UI, marketing assets, and creating animations. After the launch of the game, we approached a much larger browser game company, Artix Entertainment, to grow our fledgling product. We reached an agreement in which our game was purchased and published under the Artix Entertainment brand while we continued development.

  • Lead Artist, Art Technician at Artix Entertainment
    Lutz, United States of America
    November 2009 - Present

    • EpicDuel: Lead Artist

    >> Define the base style and theme of the game

    >> Conceptualize new art assets including characters, environments, weapons, and UI

    >> Coordinate the creation of art assets with other artists

    >> Design mission and story-based content

    >> Implement new items into the game's database

    >> Write development blog posts

    • BioBeasts:

    >> Conceptualize the overall art style of the game

    >> Design beasts, enemies, and special effects

    >> Animate in-game assets

    >> Implement and optimize art assets into the game

    >> Create marketing assets for website and social media

    >> Write development blog posts